Boosting & Jumping mechanics - Rocket Science #1
Transcript
Hello Guys, welcome to Rocket Science where we try to solve the mystery of Rocket League's physics and show the best ways to use them to your advantage ingame. First up, Boost.
Boost (outdated)
In order to fully understand Rocket League we need to lay the groundwork first. Boost is saved internally as an 8-bit unsigned integer. What does this mean? Well Computers. The important thing to take away from this is: Boost is a value between 0-255. The number that you see in the game is just a percentage calculated from this value.
Accelerating in the air
A lot of players already know that it is possible to accelerate in the air without boost. This allows you to get just that little bit further in the air when running out of boost, which is great. However I wanted to research this a little more. Here's what I found. Acceleration works in much the same way boost does. This means you can not only accelerate forwards but also upwards by pointing your nose up. Ofcourse the force is much lower than that of boost and it's not strong enough to cancel out gravity but in some cases it does make a difference. In both videos I use the same macro to make sure that the same actions are performed. The only difference being the acceleration key. The car only hits the top if the key is pressed. There are more noticeable examples of this but we will get to those later. Going backwards propels you towards the back of the car. It should be noted however that the force is lower than the one going forward.
Jumping
Jumping is similar to acceleration. If you went through the Rocket League tutorial, you know that holding down your jump button will extend the height of the jump. While holding down the jump button there is a force active that pulls the car in the direction of it's roof, as can be seen from these examples. This force is only active for the first 250 ms 200 ms after your jump. If you keep your jump button pressed longer than that it won't make a difference. After lots of testing I've come to the conclusion that the second jump in the air does not have this force at all. So you don't have to worry about keeping the jump button pressed there.
Putting it into action
Disclaimer: The information in this portion of the video is not necessarily wrong but not as precise as in the video Perfect fast aerials through science! - Rocket Science Applied #2
Alright that's it for now guys. If you have any questions or found any mistakes please post them in the comments and leave me suggestions for what I should test in the future.