
The Rocket Science Knowledge Base is the place where I will build a comprehensive overview of all the knowledge I've gathered about Rocket League, BakkesMod, how video games work, Controllers, Input Lag, and more. The Knowledge Base is built around the concept of tags and links. Links link between individual articles, while tags group an article under overarching concepts. An article can be assigned to many tags so it's not limited to being part of one concept only. The categories below are just tags, and you can filter lists by multiple tags at the same time to home in on what you're interested in. Alternatively you can use the search functionality.
This is not a publicly editable wiki. If you wish to help add knowledge, please contact me on Discord.
Rocket League power shots explained: real vs fake physics, dodges, corners, flip cancels, and what actually makes the ball go fastest.
Why Rocket League post bounces feel wrong: an explanation of the physics tickrate, curved posts, and why some shots bounce out when they shouldn’t.
Rocket League dodge mechanics explained: exact timing windows, momentum cancellation, flip forces, and why diagonal dodges beat straight flips.
A list of all the issues that Psyonix doesn't list in their official list of known issues
A deep dive into how each of the camera settings in Rocket League affect your perspective.
How do jumps in Rocket League work. What direction do they propel you in?
Rocket League power shots explained: real vs fake physics, dodges, corners, flip cancels, and what actually makes the ball go fastest.
Why Rocket League post bounces feel wrong: an explanation of the physics tickrate, curved posts, and why some shots bounce out when they shouldn’t.
Rocket League dodge mechanics explained: exact timing windows, momentum cancellation, flip forces, and why diagonal dodges beat straight flips.
A deep dive into how each of the camera settings in Rocket League affect your perspective.
How do jumps in Rocket League work. What direction do they propel you in?