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Camera settings explained - Rocket Science #2

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jump to this position in videoToday we're going to talk about the scientifically proven best camera settings. jump to this position in videoWell here they are. jump to this position in videoI'm kidding of course. There is no such thing as the best camera settings jump to this position in videobut what we can do is explain all the different options and what you can change to find your own personal best camera settings.

Camera FOV

jump to this position in videoLet's talk about camera FOV first. jump to this position in videoFOV is an acronym for field of view. The field of view tells you h ow much you can see on the screen. jump to this position in videoLook at this top down view of the car. If you have your FOV at 90 you can see everything in a 90° cone in front of you. jump to this position in videoIf you're at 110 FOV you can see everything in a 110° cone in front of you. jump to this position in videoPsyonix allows you to set the FOV anywhere between 60 and 110 but please don't even think about setting it below 90. jump to this position in videoSo what should you set your FOV at? jump to this position in video110 is technically the best because it gives you the most information of where everyone is on the field. jump to this position in videoHowever there are 2 reasons why you might not want to set it to the maximum. jump to this position in videoThe first reason is precision. Because your car looks smaller at a higher FOV you might not feel like you're able to hit your shots with the same precision. jump to this position in videoA possible solution to this problem would be to move your monitor closer to you. jump to this position in videoIf you do this, your car will look just as big but you will still be able to gain the extra information in your peripheral vision. jump to this position in videoI do realise though that this is not necessarily an option for everyone. jump to this position in videoThe second reason is distortion. When the game tries to render a 110° view and put it on a flat screen, jump to this position in videothere ends up being quite a bit of distortion close to the edges of the monitor. jump to this position in videoThere is nothing you can do about it. jump to this position in videoIf you can't get used to the distortion keep the FOV at lower levels.

Camera distance

jump to this position in videoThe other camera setting players usually try to change to view more of the field is camera distance. jump to this position in videoHowever it isn't able to change much in that regard. jump to this position in videoLook at how the ball stays on screen the whole time even when comparing extreme distances like 400 to 100. jump to this position in videoWhat it does a good job at is giving a better view of the space around your car. jump to this position in videoKeep in mind that once again a closer camera might make it easier to hit a precise shot with the corner of your car. jump to this position in videoWhen dribbling with the ball though, it may block your entire view if the camera is too close. jump to this position in videoI would suggest keeping this setting somewhere between 220 and 350.

Camera height & angle

jump to this position in videoThen there is camera height and angle. jump to this position in videoMost players barely change these at all. jump to this position in videoThey use either 100 or 110 height and a 3-5° angle. jump to this position in videoIf you increase the camera height alot you can certainly gain some overview of the field but you'll always have to keep in mind that your car is not at the center of your screen. jump to this position in videoIt's kinda like playing a shooter with a crosshair at the bottom of the screen. jump to this position in videoLow camera height certainly makes bounce dribbles or timing a powershot alot easier. jump to this position in videoIf you chose to set your camera very high you'll need to increase the camera angle to make sure your car stays on the screen. jump to this position in videoThe slider goes to 45° for some reason. jump to this position in videoYou should keep it below 15° however because otherwise there are some situations where the ball isn't even on the screen anymore, even with ballcam on.

Dynamic camera FOV

jump to this position in videoNow before we get to camera stiffness I want to talk about something that's related to it but doesn't get changed by any of the sliders. jump to this position in videoDynamic camera FOV. jump to this position in videoThe camera FOV is actually dynamic. If you're standing still you will be at the FOV that you set in the camera settings. jump to this position in videoOnce you start to accelerate however, your FOV will smoothly increase by 5° depending on how close you are to maximum speed. jump to this position in videoWhen you reach supersonic it will get bumped up by an extra 5°. jump to this position in videoI feel like we should be able to set this somewhere in the settings jump to this position in videosince the rather extreme change when you reach supersonic can definitely throw you off at times.

Camera stiffness

jump to this position in videoSo let's go on with camera stiffness. jump to this position in videoWhat does it actually do? jump to this position in videoCamera stiffness does 3 things. jump to this position in videoOnly 2 of those have an effect if you have ballcam on. jump to this position in videoThose are dynamic camera distance and angle. jump to this position in videoThe distance smoothly increases based on how close you are to the maximum speed while the angle decreases. jump to this position in videoThe maximum values at 0 stiffness are +100 distance and +2 angle. jump to this position in videoKeep in mind the angle is a negative value. For example it would go from -5° to -3°. jump to this position in videoYou can calculate the camera distance at supersonic with this formula:
supersonic distance = distance + (1 - stiffness) * 114.7
jump to this position in videoIf you drive towards where the camera currently is the distance gets decreased. jump to this position in videoWhen you turn ball cam off these things still apply but we get another major difference that fits the actual term "stiffness" the best. jump to this position in videoAt 1 stiffness the camera stays in the same position related to the car all the time. jump to this position in videoIf you lower the value it will smooth out motions and add a delay. jump to this position in videoThis happens on the ground aswell as in the air. jump to this position in videoIt would be easy to conclude that 1 stiffness is the best jump to this position in videond I do recommend using it if you're trying to learn how to dribble as it makes it easier to tell the exact direction the car is facing. jump to this position in videoBut here are some points to consider. jump to this position in videoIf you land on the ground with the camera facing a different direction than that of the car the camera will turn around really fast at high stiffness. jump to this position in videoThis can be quite disorienting at times. jump to this position in videoThe second point is drifting. jump to this position in videoWhen you drift the delay on the camera makes it seem like you're turning around the front of your car jump to this position in videowhile at 1 stiffness it's anchored to the back. jump to this position in videoI personally think it's alot easier to judge when to stop drifting at low stiffness if I'm close to the ball jump to this position in videobut you should test this yourself.

Camera swivel speed

jump to this position in videoFor the last slider we got camera swivel speed. jump to this position in videoThis setting just allows you to set the turning speed of your camera. jump to this position in videoAt 1.0 it takes 1.3 seconds to turn 90°. jump to this position in videoThe slider is linear so at 10 it's going to be 10 times as fast.

Camera shake

jump to this position in videoLast but not least, camera shake. jump to this position in videoCamera shake litterally shakes your camera whenever you boost, jump to this position in videoyou dodge, jump to this position in videoor you hit an object. jump to this position in videoThis really provides no advantage at all as it just distorts the information on the screen. jump to this position in videoThe only reason to have it on is that you really like it. jump to this position in videoOh and of course if you want to piss off Jamesbot.

Outro

jump to this position in videoAlright that wraps up this episode. jump to this position in videoIf you have any questions or found any mistakes post them in the comments jump to this position in videoand leave me suggestions for what I should test in the future. jump to this position in videoI will try to incorporate them in videos where they fit the topic.